๐Ÿฐ Fieldstone

๐Ÿฐ

Fieldstone

Tetris tiles. Kingdom defence.

Play Fieldstone free online. A Tetris-like kingdom builder! Place terrain tiles, harvest resources, build your army, and defend against waves of enemies.

Fieldstone gameplay
Free ยท No Ads ยท No Download
๐Ÿงฉ
Place Terrain Like Tetris
Complete full rows to harvest resources
โš”๏ธ
Build and Defend
Spend what you harvest before the wave lands
๐ŸŒŠ
Enemy Waves
Puzzle-solving and defence on the same board
How to Play

Pieces fall as tetrominoes and you place them with the same controls a falling-block game uses - move left and right, rotate, drop. Each piece is made of terrain tiles, and filling a complete horizontal row harvests that row: the tiles are removed and you are paid in gold and score based on what the row contained, with rivers paying their full output and mountains a quarter. After ten placed tiles the round ends and the attack phase begins, comparing your accumulated defence against the round's enemy power. Survive and you keep building; fail and the run ends. Between rounds, gold buys cards from your chosen starting deck - buildings that generate, units that defend, and spells that intervene once.

Resources
๐Ÿชต
0
Lumber
๐ŸŒพ
0
Food
๐Ÿชจ
0
Stone
๐Ÿ’ฐ
0
Gold
Wave
1
Cards
NEXT
0
Score
Incoming
0 Score
๐Ÿชต0
๐ŸŒพ0
๐Ÿชจ0
๐Ÿ’ฐ0
W1 Wave
โ†โ†’ Move โ†‘ Rotate โ†“ Drop Space Hard Drop

๐Ÿ›’ Card Shop

โš”๏ธ ATTACK PHASE โš”๏ธ
VS
Your Defence: 0
๐Ÿ’€
Kingdom Fallen
0
Reached Wave 1
+0 ๐Ÿ”ฅ Hearthstones
Total: 0 ๐Ÿ”ฅ
Rank: Peasant
Next: Apprentice (50 ๐Ÿ”ฅ)

๐Ÿ“– How to Play

๐ŸŽฏ Objective

Build and defend your kingdom! Place terrain tiles to harvest resources, then use those resources to defend against enemy waves. Survive 10 waves to win!

๐Ÿงฉ Gameplay Loop

1. Place Tiles: Tetris-style pieces fall from the top. Move and rotate them to fill the board.

2. Complete Rows: Fill an entire row to harvest it! Unlike Tetris, rows STAY on the board as permanent kingdom land (shown with golden glow). You gain resources based on the terrain types.

3. Survive Attacks: After placing 10 tiles, enemies attack! Your defence (from walls + units) must beat enemy power or you lose tiles.

4. Shop & Upgrade: Between waves, buy cards to boost resource production or add defence units.

Key Insight: Group same terrain types together before completing a row for bonus resources!

๐ŸŒ Terrain Types

๐ŸŒฒ Forest = ๐Ÿชต Lumber
๐ŸŒพ Plains = ๐ŸŒพ Food
โ›ฐ๏ธ Mountain = ๐Ÿชจ Stone
๐Ÿ’ง River = ๐Ÿ’ฐ Gold
๐Ÿ  Settlement = All

โŒจ๏ธ Controls

โ†โ†’ Move
โ†‘ Rotate
โ†“ Soft Drop
Space Hard Drop

๐Ÿ“ฑ Touch: Tap to rotate, swipe left/right to move, swipe down to hard drop, swipe up to rotate

๐Ÿ’ก Pro Tips

  • Place same terrain types adjacent to each other before completing a row = more resources!
  • Clear multiple rows at once for big score bonuses (2 rows = 30pts, 3 = 60pts, 4 = 100pts!)
  • Buy unit cards (๐Ÿ—ก๏ธ๐Ÿน๐Ÿด) before tough waves - they add to your defence
  • Building cards give permanent bonuses (Lumber Mill = +50% lumber forever)
  • Watch the "NEXT" preview to plan where to place your current piece

About Fieldstone

Fieldstone puts a kingdom-builder on top of a falling-block board, and the two halves genuinely interact rather than sitting side by side. You place tetromino pieces on a 10-by-20 grid, but each piece carries terrain rather than colour - forest, plains, mountain, river, settlement, wall or cursed ground - and completing a horizontal row harvests it instead of merely clearing it, paying out gold according to what that row was made of. Rivers pay their full output in gold, mountains a quarter, and cursed tiles are exactly what they sound like. You place ten tiles, and then the round stops being a puzzle: an attack phase resolves, comparing the defence you have built against the enemy's power for that round, and the board you built for economy has to also have been a board that can hold. Gold buys cards between rounds from a deck you chose at the start - farmer opens with a granary, two spearmen and a Bountiful Harvest; mason with a quarry, watchtower, catapult and reinforcements; merchant with a treasury, archers, knights and a terraform. Spells like Siege Break, which removes 50 enemy power for 10 gold, let you buy your way out of one bad round, but only one.

How to Play Fieldstone

Pieces fall as tetrominoes and you place them with the same controls a falling-block game uses - move left and right, rotate, drop. Each piece is made of terrain tiles, and filling a complete horizontal row harvests that row: the tiles are removed and you are paid in gold and score based on what the row contained, with rivers paying their full output and mountains a quarter. After ten placed tiles the round ends and the attack phase begins, comparing your accumulated defence against the round's enemy power. Survive and you keep building; fail and the run ends. Between rounds, gold buys cards from your chosen starting deck - buildings that generate, units that defend, and spells that intervene once.

Fieldstone Tips and Strategy

  1. Rivers pay their full output as gold while mountains pay a quarter, so a row you can fill with river tiles is worth four times a mountain row of the same length - watch which terrain the next piece carries before deciding where the current one goes
  2. Ten tiles per round is the real clock, not the board height. You cannot stall for a better piece, so a placement that wastes a tile costs you 10% of the round
  3. Defence is checked once, at the end of the round, against a single number. Being slightly over the enemy power is exactly as good as being double it, so gold spent past the threshold is gold you should have banked
  4. The three starting decks are genuinely different strategies rather than flavours: farmer is economy-first, mason buys defence up front, and merchant trades early gold for flexibility with Terraform
  5. Siege Break costs 10 gold and removes 50 enemy power. That is a whole round bought out of trouble, but it is one card - hold it for the round where your defence is short, not the first one that looks tight
  6. Cursed tiles do not stop a row completing, so a row with one cursed tile still harvests. Sometimes taking the row and the penalty is better than leaving a hole you can never fill
  7. Bountiful Harvest doubles the next harvest, so play it before a river row rather than the moment you draw it - the card is worth whatever the row you save it for is worth

Fieldstone FAQ

Is Fieldstone free to play?

Yes. Fieldstone is free on Weekly Arcade with no downloads, no ads and no purchases. Signing in adds leaderboard submission and achievements.

How is Fieldstone different from Tetris?

The board is the same 10-by-20 grid and the pieces are tetrominoes, but completing a row harvests it for gold and score rather than simply clearing it, and the value depends on which terrain the row was made of. You also only place ten tiles per round before an attack phase resolves, so survival is not about how long you can keep stacking.

What happens in the attack phase?

After ten tiles are placed, your accumulated defence is compared against the round's enemy power as a single number. If your defence meets or exceeds it you survive to the next round; if it falls short the run ends. Spells like Siege Break can reduce enemy power before the comparison.

What do the terrain types do?

Seven terrains appear on the pieces - forest, plains, mountain, river, settlement, wall and cursed - and each pays differently when harvested in a completed row. Rivers pay their full output in gold and mountains pay a quarter, so which terrain fills a row matters as much as filling it.

Which starting deck should I pick?

Farmer opens with a granary, two spearmen and Bountiful Harvest, and plays for economy. Mason opens with a quarry, watchtower, catapult and reinforcements, and buys defence early. Merchant opens with a treasury, archers, knights and Terraform, trading early gold for board flexibility.

Can I lose on the board rather than in combat?

The round advances after ten tiles regardless, so the pressure is not the same as a falling-block game where stacking out ends the run. What ends a run is failing the attack phase, which is a consequence of how you spent the board rather than of the board filling up.

Does Fieldstone work on mobile?

Yes. Piece movement, rotation and drop all have touch controls, the 10-by-20 board fits a portrait viewport, and card purchases between rounds are tap targets. It also plays offline once cached.

Games Like Fieldstone

If you enjoy Fieldstone, you might also like: Tetris, Kingdom Rush, Grindstone, Puzzle Quest. Fieldstone is available free on Weekly Arcade - browse all games.

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