Free Halloween games to play online

Free spooky games for your browser: a monster-filled crypt you solve by lamplight, a gothic deckbuilder, a horde survival that ends with The Reaper and more. No download, no ads.

These are the games in our catalogue that are genuinely dark, not just dark blue. Among them: Lantern Deep, a Minesweeper-style crypt full of Ghouls, Wraiths and Mimics that you read by the light of one lantern; Scarwrit, a gothic deckbuilder set in a candlelit bindery; and Swarm Surge, a horde-survival run that ends when The Reaper arrives. Every one is free, runs in a browser tab with no download, no account and no ads, and Lantern Deep, Scarwrit and Swarm Surge keep working offline once they have loaded.

Play them now

Free, no download, no account. Runs in Chrome, Safari, Firefox and Edge.

How these games were chosen

A Halloween list is easy to pad. Any game with a black background or a skull icon can be called spooky. We held these to a stricter bar: the setting or the premise itself has to be dark - a crypt, monsters, the dead, dread - rather than the colour scheme.

By that rule our space shooters are out, because a starfield is not eerie, and so is everything bright, cosy or sporty. What is left are games that would still read as Halloween games with the sound off and the title hidden.

They are also different kinds of game, which is the useful part: a logic puzzle, a turn-based card battler and real-time action, so the choice comes down to what you feel like playing rather than which one is scariest.

Lantern Deep: a crypt you solve by lamplight

Lantern Deep is Minesweeper rebuilt as a dungeon crawl. Every closed tile might hide a monster, and every number you uncover is the total power of the monsters touching it rather than a count of mines. A 4 could be a single Wraith or a Moth beside a Ghoul; the game is working out which.

Touching a monster is not an instant loss. It is a fight, and fights cost lantern oil equal to the monster's power. You choose which ones to pay for, and you have to keep enough oil for the Warden that guards the top of every chamber. Shades blank out the numbers beside them, and every chest is either loot or a Mimic, which the numbers around it will tell you if you read them carefully.

Every chamber is checked by a solver before you see it, so none ever needs a guess. There is a Daily Crypt of four chambers, the same for every player and one attempt a day, and the Endless Catacombs, forty chambers long, which save after every move.

Scarwrit: a gothic deckbuilder where your cards scar

Scarwrit is a turn-based deckbuilder roguelite set in a candlelit bindery of ink, quills and a watching raven, and the things you fight have climbed out of the book: Inkmoths in the margins, a Blackletter Knight and the Hollow Codex near the end, and three bosses called The Redactor, The Palimpsest and The Colophon.

The hook is that your cards remember. Win with a card and it earns a permanent upgrade, a Temper. Die with it in your deck and one card you choose takes a Scar. A card can never carry more Scars than Tempers, so a collection cannot be ruined, but over a few weeks it becomes yours and nobody else's.

A full run is fifteen floors and takes roughly twelve to twenty minutes. There is no clock anywhere, so you can put it down mid-turn, which suits an evening of handing out sweets at the door.

Swarm Surge: outlast the horde until The Reaper comes

Swarm Surge is the action pick. Your weapons fire on their own; your job is to keep moving through an endless swarm and choose upgrades every time you level up. Named bosses arrive every ninety seconds, among them the Shadow Weaver, and the swarm includes ghostly Phantoms that are hard to see coming.

At fifteen minutes The Reaper arrives. Surviving that long is not the win: killing The Reaper is the only way to finish a run, and most runs end well before anyone gets the chance.

Its daily challenge is a six-minute seeded run with one or two named mutators. One of them is Phantom Night, which forces Phantoms into the spawn order, so on the right day the Halloween mood is built into the rules.

A daily scare that is the same for everyone

Lantern Deep, Scarwrit and Swarm Surge each have a daily mode, and in each one every player gets the identical challenge on a given day. That turns a spooky game into something you can compare with friends: the same crypt, the same deck, the same waves.

Frequently asked questions

What free Halloween games can I play online?

Lantern Deep (a monster-filled crypt puzzle), Scarwrit (a gothic deckbuilder) and Swarm Surge (a horde survival that ends with The Reaper). All of them are free, run in Chrome, Safari, Firefox or Edge with no download, and have no ads.

Are these games actually scary?

They are spooky rather than frightening. They are strategy, puzzle or action games with a dark setting - crypts, candlelight, monsters and a Reaper - and none of them is a horror game built to make you jump.

Which one should I play if I only have a few minutes?

The Lantern Deep Daily Crypt is four chambers with a time bonus for clearing it under eight minutes, and the Swarm Surge Daily Challenge is a six-minute run. A full Scarwrit run takes longer, roughly twelve to twenty minutes, but it has no clock and can be put down mid-turn.

Do I need an account or a download?

No. All three start in a browser tab with no install and no sign-up. An account only matters if you want your progress and leaderboard scores to follow you to another device.

Do they work offline?

Yes. Lantern Deep, Scarwrit and Swarm Surge all keep working with no internet connection once they have been loaded once, so they will run on a plane or with no signal.

Is this page only up in October?

No. These games are dark all year, so the page stays up all year. The homepage only gives them their own row around Halloween.